![]() ![]() The default "Convert to ART-compatible" Scene Converter settings will work for the Arnold renderer, converting most legacy Autodesk Materials to Physical Materials. Run the Scene Converter to update incompatible materials, lights and Environment settings.This will ensure that bitmap assignments for imported materials will appear properly in the File > Reference > Asset Tracking Toggle menu If using the Arnold renderer in 3ds Max, go to the Rendering > Render Setup > Arnold menu > System tab, and make sure the "Use Legacy 3ds Max Maps" button is checked. ![]() ![]() The "Combine by Revit Material Name" option should work properly, unless some or all of the Revit 2019 scene materials are the unsupported Prism material type. FBX files, using either the File > Import > Import or File > Import > Link to RVT feature. Solution: For proper Revit 2019 to 3ds Max 2019-2020 materials workflow, try the following: ![]()
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